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Spooky’s Jumpscare Mansion is a long game. The last ending is rather hilarious, as in if you play the game with jumpscares and specimens disabled (this can be done in the menu), you get a joke ending where Spooky unhappily congratulates you for making it that far. One ending could be considered bad if you’ve been too violent during your time in the mansion, you’ll get this ending. One ending is normal it follows the mysterious story and leaves the game on a mild cliff note. The game has three endings, each with their own specific requirements. There are a good portion of scripted and “Specimen”-themed rooms, and they are most certainly creepy and intimidating. If the giant puddle didn’t make it obvious, this room is one of the more scripted rooms, in which you get to encounter your first dangerous monster, which has something to do with that weird puddle previously mentioned. There’s a table with a note on it, there’s a rug, and there also happens to be one giant sickly dark green puddle in the middle of the floor which is nothing too out of the ordinary. The room itself isn’t much different than the other randomly selected rooms, besides a few things. Room sixty is an example of how easy it is to be misled. Sometimes notes will appear for you to read, or little cardboard cutouts will spring at you, occasionally having one of the aforementioned notes. The further down you go into the empty rooms, the darker it gets, and the scarier the rooms get. Spooky’s Jumpscare Mansion starts you out with walking through some vast empty rooms. Or is there even an end? That’s for you to find out when you finish your adventure. A floating ghost girl, who introduces herself as Spooky, would like you to take on her challenge of going through a thousand rooms in her mansion, and get to the end. Spooky’s Jumpscare Mansion (formerly known as Spooky’s House of Jumpscares) is an adorable game. Jumpscare is “The technique, typically used in horror films and video games, of having something occur suddenly and without warning to frighten the audience.”